Artur PopovProduct designer & developer

Pixel Snake

For anyone who remembers Snake, on iPhone and iPad

The Snake you remember. Only better

A quick pixel-art round: a classic mode where you pass through walls, and an obstacles mode with shields, shrinks and gifts.

iPhone and iPad · iOS 17 or later · paid game

Pixel Snake main menu on iPhone
Role
Idea, design, development
Platforms
iPhone, iPad
Languages
15
Version
4.0
Features

Familiar rules, a few new tricks

One minute in a queue or half an hour in the evening — a round starts with a single tap.

Two modes

In classic, the snake passes through the edge and comes back on the other side. In obstacles mode walls are deadly, but shields, shrinks and bonus gifts appear on the field.

  • Classic
  • Obstacles
  • Power-ups

Achievements and high scores

Rewards for first steps and serious records, a local high-score table and a shared Game Center leaderboard.

  • Achievements
  • High scores
  • Game Center

Play your way

Swipes or on-screen buttons, your own obstacle style, widgets with your streak, and “Quick Game” and “Best Score” actions for Siri and Shortcuts.

  • Swipes and buttons
  • Widgets
  • Shortcuts
How it works

Three steps to a record

  1. 01

    Pick a mode

    Classic with no walls, or a field with obstacles and power-ups.

  2. 02

    Collect apples

    Every apple is a point and a segment. The snake grows and speeds up.

  3. 03

    Beat the record

    Earn achievements and compare scores in Game Center.

In the app

What it looks like

A pixel font, a big grid and no extra screens between you and the game.

Game purchase and Gold Status

One purchase unlocks both game modes

Pixel Snake is a paid game. Gold Status is a separate purchase and does not affect gameplay.

Pixel Snake

Current price shown on the App Store

  • Classic and obstacles modes
  • Achievements and high scores
  • Game Center and widgets
  • Swipes or buttons

Gold Status

Separate one-time in-app purchase

  • A collectible award and badge
  • A special status in your profile and achievements
  • Supports the game’s development
  • Yours forever, restorable

Gold Status is optional: both modes and all achievements come with the game.

For those thinking about their own app

What was hard and how I solved it

01

Fair input

Press right → up → left quickly between two ticks and a snake can turn into itself. The reverse check compares with the last step actually executed, not the last tap.

02

Power-ups that don’t break a round

Shield, shrink and gifts run on their own timers. The timers survive pause and backgrounding and never leak into the next round.

03

A field for every screen

The grid size follows the device: 14 or 16 cells on iPhone, 24 or 28 on iPad. On iPad the game works in every orientation.

04

Regressions under control

Every fix is pinned with tests: 89 unit tests cover input, collisions and power-up timers.

Interface
SwiftUI + Canvas
Purchase
StoreKit 2
Services
Game Center, WidgetKit
System
iOS 17 or later
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